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Devlog
Final Build
December 07, 2022
by
HaydenWolff
Added accessible tutorial in lobby to explain game mechanics Added new player minimap icons Added counter for golden exhibits in minimap Decreased time to spray guards Guards now prioritize stunned pl...
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Version 9
December 07, 2022
by
natedegoey
Created and submitted playtesting report Began construction of tutorial level accessible from lobby HDRP optimization to improve FPS Restructured keyboard control scheme Polishing efforts around camer...
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Beta Release
November 23, 2022
by
natedegoey
Increase guard chase speed Guards are paintable Guard warning UI when guard is chasing after you Guard animations for game end and catching Fadeout when Vandal is caught by guard Vandal Spraying Anima...
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Feedback-Adjusted Build
November 16, 2022
by
RoganGutwillinger
Added AI guards that will patrol the museum and chase the player if they get too close Polished the player camera and fixed the issue when a player moves behind a wall and briefly loses sight Updated...
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Alpha Release
November 02, 2022
by
natedegoey
Implemented entire game flow (Menu Screen, Lobby, Main Level, End screen that links to restart game) Created pre-game lobby where players can dynamically join, test controls and start the game Replace...
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Version 5
October 26, 2022
by
RoganGutwillinger
Added new End-Game screen with details about the round: The winning player, the total scores breakdowns, and the option to play again. Added new exhibit models to the level Implemented "Room Bonus" sy...
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Version 4 (First Level)
October 19, 2022
by
RoganGutwillinger
Updates: Adds the map for the first level, a large two-floor museum. The map includes several halls, hallways, and smaller rooms filled with props and paintable exhibits. Adds multiple new prop models...
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Version 3 (Tech Demo)
October 12, 2022
by
RoganGutwillinger
Game build used for the Design Document tech demo. Changelog: Implemented dynamic split screen that updates based on the number of inputs Added guards with basic patrol and character-following AI Adde...
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Version 2 (Demo)
October 05, 2022
by
natedegoey
New game logic: all players are vandals and are competing under a time limit to see who can get the most points by vandalizing exhibits in the museum. Implemented local multiplayer with split screen c...
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Version 1
September 28, 2022
by
RoganGutwillinger
- Created first build during second CSC404 game jam - Introduced split-screen with the vandal in the top-left and the guards in the other windows - Created a placeholder vandal with basic movement and...
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