Added accessible tutorial in lobby to explain game mechanics Added new player minimap icons Added counter for golden exhibits in minimap Decreased time to spray...
Created and submitted playtesting report Began construction of tutorial level accessible from lobby HDRP optimization to improve FPS Restructured keyboard contr...
Increase guard chase speed Guards are paintable Guard warning UI when guard is chasing after you Guard animations for game end and catching Fadeout when Vandal...
Added AI guards that will patrol the museum and chase the player if they get too close Polished the player camera and fixed the issue when a player moves behind...
Implemented entire game flow (Menu Screen, Lobby, Main Level, End screen that links to restart game) Created pre-game lobby where players can dynamically join...
Added new End-Game screen with details about the round: The winning player, the total scores breakdowns, and the option to play again. Added new exhibit models...
Updates: Adds the map for the first level, a large two-floor museum. The map includes several halls, hallways, and smaller rooms filled with props and paintable...
Game build used for the Design Document tech demo. Changelog: Implemented dynamic split screen that updates based on the number of inputs Added guards with basi...