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Recent updates

Final Build
Added accessible tutorial in lobby to explain game mechanics Added new player minimap icons Added counter for golden exhibits in minimap Decreased time to spray...
Version 9
Created and submitted playtesting report Began construction of tutorial level accessible from lobby HDRP optimization to improve FPS Restructured keyboard contr...
1 file
Beta Release
Increase guard chase speed Guards are paintable Guard warning UI when guard is chasing after you Guard animations for game end and catching Fadeout when Vandal...
Feedback-Adjusted Build
Added AI guards that will patrol the museum and chase the player if they get too close Polished the player camera and fixed the issue when a player moves behind...
2 files
Alpha Release
Implemented entire game flow (Menu Screen, Lobby, Main Level, End screen that links to restart game) Created pre-game lobby where players can dynamically join...
Version 5
Added new End-Game screen with details about the round: The winning player, the total scores breakdowns, and the option to play again. Added new exhibit models...
Version 4 (First Level)
Updates: Adds the map for the first level, a large two-floor museum. The map includes several halls, hallways, and smaller rooms filled with props and paintable...
2 files
Version 3 (Tech Demo)
Game build used for the Design Document tech demo. Changelog: Implemented dynamic split screen that updates based on the number of inputs Added guards with basi...
2 files

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